Mega Sic Bo and Dice City: two dice cards, one below the other
Both titles come from the Pragmatic Play studio, and both were in the Dukat.bet live lobby on 11 October 2026 – under the general live tag, not among the shows.
Mega Sic Bo (Pragmatic Play)
| Item | Value | Source |
|---|---|---|
| Prop | three dice | official studio page |
| Betting fields | 52 betting positions | official studio page |
| Multiplier | random Mega Multipliers on some bets, up to x1000 | official studio page |
| Multiplied bets per round | ‘several’, with no exact number | official studio page |
| RTP | 97.22% on small/big and odd/even | two independent sites |
| Release | July 2020 | official studio page |
Dice City (Pragmatic Play)
| Item | Value | Source |
|---|---|---|
| Prop | two dice, a 6×6 board | official studio page |
| Betting fields | 6 | official studio page |
| Booster | up to 10x on one betting field | official studio page |
| Bonus games | Dice Battle up to 1,000x, Lucky Drop up to 5,000x, Boom or Bust up to 10,000x | official studio page |
| Max win | 10,000x | official studio page |
| RTP | 96.55%–96.57% depending on the field | two independent sites |
| Release | 10 July 2025 | official studio page |
Three dice, fifty-two positions: how Mega Sic Bo is built
Sic Bo is simple: three dice roll and you bet on the outcome – small or big total, odd or even, a specific total, how often a number appears, or a triple. Hence the 52 positions.
Mega Sic Bo adds the multiplier. After betting closes, the system gives a few bets a random Mega Multiplier, officially up to x1000. If the dice land on one, the payout grows accordingly.
The multiplier has a price. One independent review says some base payouts are lower than usual: a total of 4 or 17 pays 50:1 without a multiplier and up to 499:1 with one. Same logic as multiplier roulette: the everyday payout funds the rare big hit.
Small/big and odd/even are the most predictable part.
Small or big: exactly where the 97.22% comes from
Sic Bo has 6 × 6 × 6 = 216 equally likely dice combinations. ‘Small’ means a total of 4–10, ‘big’ a total of 11–17, but under the classic rule both lose when a triple comes up (for example 3-3-3).
Illustrative calculation (not Dukat.bet data):
| Step | Value |
|---|---|
| Combinations with a total of 4–10 | 107 |
| Of which triples (2-2-2, 3-3-3) | 2 |
| Winning combinations for ‘small’ | 105 out of 216 |
| Amount returned at 1:1 on a 1 EUR bet | 2 EUR |
| Expected return | 2 × 105 / 216 = 97.22% |
Odd/even gives the same: of 108 odd-total combinations, three triples (1-1-1, 3-3-3, 5-5-5) drop out, leaving 105. The independent sites' 97.22% is exactly the classic rule's maths.
Now the contrast. A total of 4 comes up only three ways (1-1-2, 1-2-1, 2-1-1), a chance of 3/216 = 1/72. At 50:1 without a multiplier, 1 EUR returns 51/72 = 0.71 EUR on average; the rest of the return sits in rare multiplied rounds.
Dice City: a 6×6 board, two dice, six betting fields
Dice City is not Sic Bo. Two dice roll and together mark one of 36 squares on the 6×6 board. The square pays cash or starts one of three bonus games.
You bet on one of six fields. Officially, the booster can randomly multiply a field by up to 10x. The bonus games – Dice Battle, Lucky Drop, Boom or Bust – are capped at 1,000x, 5,000x and 10,000x, the last being the game's maximum win.
Two independent sites put RTP at 96.55%–96.57% by field: below Mega Sic Bo's small/big, with more extreme payouts.
How bonus games work, and what a 10,000x cap really means: see our page about bonus rounds.
One Dice City round, from the booster to the dice settling
- Betting window. During the countdown you pick one or more fields and place chips.
- Booster. Once betting closes, the system assigns the round's booster – up to 10x on one field.
- Roll. The two dice roll live in the studio; together the two numbers mark one of the 36 squares.
- Square result. If the square pays cash, the fields pay under the table's rules, the boosted field with its multiplier.
- Bonus game. If the square starts a bonus game, a longer scene follows, under its own cap.
- New round. The booster is gone; the next roll knows nothing about the last.
Illustrative calculation (not Dukat.bet data): if each die is fair, every square comes up with a chance of 1/36 ≈ 2.78% per round. How squares split between cash and bonus is in the game's help; the official page did not break it down.
Three dice with multipliers or two dice on a board: a comparison
| Aspect | Mega Sic Bo | Dice City |
|---|---|---|
| Number of dice | 3 | 2 |
| Betting fields | 52 positions | 6 fields |
| Extra layer | Mega Multiplier up to x1000 | booster up to 10x + 3 bonus games |
| Cap | x1000 (the top multiplier) | 10,000x (max win) |
| Best RTP | 97.22% (small/big, odd/even) | 96.57% |
| Suits players who | can work out the odds | sit down for the bonus scenes |
Variance differs sharply. Small/big in Mega Sic Bo gives a fairly even, roulette-like session; Dice City swings far more, and in a swingy game time slips away more easily – see tilt and pace.
Sic Bo from other studios in the same lobby
Winfinity, Ezugi and SA Gaming also offer Sic Bo tables in the Dukat.bet live lobby – SA under the names Diamond Hall and Emerald Hall. We have not checked their rules or RTP, so we give no figures for them. If you sit at one, the 97.22% calculation applies only if small/big pays 1:1 and loses on a triple; confirm that in the table's help.
What is missing next to a dice table's name in the lobby
- How many bets are multiplied per round. Mega Sic Bo's official description says only ‘several’.
- The base payout per bet. Because of the multipliers, some totals pay less than usual; the table's help gives the exact paytable.
- Bonus game frequency. For Dice City the studio publishes the caps, not the frequency.
- The limit. We do not publish it; check it table by table.
Beyond dice, the ball and wheel genres are compared on the game shows overview.