Bonus layer card: four kinds of extra across six titles
All six titles were in the Dukat.bet live lobby on 11 October 2026; only their extra layer is shown.
| Item | Value | Source |
|---|---|---|
| Triggered bonus game | Dice City's three mini-games (Dice Battle ≤ 1,000x, Lucky Drop ≤ 5,000x, Boom or Bust ≤ 10,000x); Gates of Olympus Roulette: a 6×5 bonus up to 10,000x | official studio page |
| Random multiplier after closing | Mega Sic Bo up to x1000; Lucky 6 Roulette 50x–2,088x; The Bingo Spot 2x, 3x, 5x | official studio page |
| Booster | Dice City up to 10x on one field; Gates of Olympus Roulette Super Booster 2x–10x | official studio page |
| Extra draw | The Bingo Spot Wild Ball: 1–4 balls | official studio page |
| Max win | Dice City 10,000x; The Bingo Spot 20,000x per ticket | official studio page |
| Reduced base payout | Gates of Olympus Roulette 20:1, Lucky 6 Roulette 24:1 instead of 35:1 | two independent sites |
| Bonus frequency | for none of the titles | not published |
The last row matters most: studios proudly publish caps, not how often the bonus arrives.
Triggered bonus game: when the draw opens a new scene
The first kind is the classic ‘bonus round’: a certain base result starts a separate mini-game. In Dice City the square the dice pick may pay cash or open one of three bonus games; in Gates of Olympus Roulette the bonus number opens a slot-style 6×5 bonus.
Which bet takes part is set per title in the table's help; our sources were not always clear. The scene ends with a multiplier up to the studio's published cap.
Easily forgotten: a bonus game is no gift from outside – its expected value is already in the table's RTP.
Multipliers after betting closes: why you cannot hunt them
The second kind is the random multiplier. Mega Sic Bo puts Mega Multipliers on a few bets, Lucky 6 Roulette marks six numbers, and The Bingo Spot gives five Lucky Numbers 2x, 3x or 5x.
The timing is identical: multipliers appear after betting closes, or stay hidden until drawn, so you cannot bet on the multiplied field. You only choose whether your bet type can receive one at all.
That is also the trap. A multiplier ‘near miss’ makes the next one feel due, yet every round's multipliers are drawn afresh. Our tilt and pace page covers exactly that moment.
Boosters and extra balls: the two quieter bonus types
A booster strengthens an existing payout. In Dice City one betting field gets a multiplier of up to 10x; in Gates of Olympus Roulette the Super Booster lifts the lucky numbers' multiplier by 2x–10x.
An extra draw works differently: The Bingo Spot's Wild Ball multiplies nothing but adds 1–4 balls that can complete a line, paid by the usual line paytable. Details are on the bingo and ball shows card.
A Mega Sic Bo round in which the total of 4 gets a multiplier
- Bets. In the betting window you put 1 EUR on the total of 4 and 1 EUR on ‘big’.
- Closing and multipliers. Betting locks, and the system places Mega Multipliers on several bets; in this example one of them is the total of 4.
- Roll. The three dice show 1-1-2, a total of 4.
- Evaluation. The ‘big’ bet loses. The total of 4 pays at the multiplied rate – according to one independent review, up to 499:1 on this bet, compared with 50:1 without a multiplier.
- The other case. If the total of 4 gets no multiplier, the same roll brings only 50:1.
The lesson: the same roll can differ tenfold, and the moment of closing decides, not you. The game's full data is on the Mega Sic Bo and Dice City card.
10,000x and 20,000x: a max win is a ceiling, not a target
The max win tells you the most a bet can return in one round. In Dice City it is 10,000x, in The Bingo Spot 20,000x per ticket, and in the Gates of Olympus Roulette bonus 10,000x. It is the upper limit published by the studio.
A ceiling is not a promise of reaching it. Studios do not say how many rounds pass, on average, per near-cap win, and nothing assures a profit.
A practical rule: use the cap to see how extreme a game is, not to work out how much you could win.
A lower base payout, a similar average: the total of 4 example
The multiplier roulette page split a straight-up bet's return into base payout and multipliers. Here is the same on a dice bet.
Illustrative calculation (not Dukat.bet data): the total of 4 covers three of 216 combinations, so it comes up once every 72 rounds on average. Say you stake 1 EUR on it for 72 rounds.
| Line | Value |
|---|---|
| Total staked | 72 EUR |
| One hit at the 50:1 base payout (stake + win) | 51 EUR |
| Return from the base payout | 51 / 72 = 70.8% |
| Assumed total RTP for this bet (round number, not game data) | 95% |
| Average multiplier surplus needed for that | 72 × 0.95 − 51 ≈ 17.4 EUR |
The gap – about 24 percentage points – arrives only in rare rounds when the total of 4 both gets a multiplier and comes up. Most 72-round sessions never see it, and the stake drains at the 70.8% base rate.
Where RTP ends up when a game has multipliers
A multiplier rearranges the average rather than raising it, as the roulette examples show: in Lucky 6 Roulette the straight up is 97.49% according to two independent sites and every other bet 97.30%, while in Gates of Olympus Roulette every bet type is 97.30% – essentially the level of the classic European wheel, multipliers notwithstanding.
The fully show-based titles sit slightly below that: Dice City 96.55%–96.57%, The Bingo Spot 96.44%. For Mega Sic Bo, two sources agree on 97.22% only for the simple chances (small/big, odd/even); for the multiplied total bets we found no two matching figures. A bet-by-bet comparison of the titles is on the shared game shows page.
What the bonus animation keeps quiet about
- How often the bonus comes. We found no official frequency data for any title.
- The typical bonus win. The cap is the upper limit, not the average.
- Which bet can get a multiplier. It varies by title; the table's help lists them.
- The limit. We do not publish it; check it table by table.